
To keep this page from getting cluttered, please observe the following guidelines: This list only includes information on enchantments that are not immediately obvious, as well as more obvious enchantments with non-obvious alternate uses. Spell Effects: A listing of all spell effects that can be added to an item, along with their relative costs. Equipment and Paper items are enchantable. Items: All of the items available in Morrowind. Souls: The souls available to create filled soul gems. Other related pages are: Enchant: General info and tips on the Enchant skill. This page summarizes some useful enchantments for players to create or use as inspiration for their own enchantments. 3.9.1 1-Cost Spell Effect 100 pts on Self.3.6.1 Fortify Acrobatics 25 pts on Self.3.1 10 Enchanting Points (Bound Items on Self).2.3.1 Calm 100 pts for 2 Seconds on Touch, Chameleon 100 pts for 2 Seconds on Self.2.2.3 Sanctuary x pts for 2 Seconds on self.2.2.2 Fortify Strength 100 pts for 2 Seconds on self.2.1.3 Restore Health 7 pts for 1 Second on Strike.2.1.2 Bound Weapon for 19 Seconds on Self.1.5.1 Fortify Luck 500 Points for 4 secs on Self.1.4.1 Drain Health 500 Points for 1 second.1.3.1 Restore all 8 Attributes 10 Points for 3 seconds on Self.1.2.1 Fortify Enchant 500 Points for 2 Seconds on Self.


And man what a difference having it on makes. It has to be a shirt or pants because you can wear them under your armour and you need your hands free for the awesome rings you get given to you or find in this game. Go to an enchanter or try it yourself if your good at it, and enchant the shirt or pants to constant effect Night Eye between 30 to 40%. 1 Grand Soul Gem containing a Golden Saint (has to be a GS or you cant make it a constant effect)
